![]() SNES games, much like the NES and Gameboy, contain some extra hardware inside the cartridge, such as extra RAM or ROM banks. Just a year after the Gameboy’s release, in 1990, Nintendo graced humanity with the SNES, a lovely console that’s very peculiar at the same time. This should be a really good and effective anti-piracy measure, right? Not really, all you have to do to bypass it is make a proper header for your ROM. Did you know however, that the program that’s always displayed during bootup (called a bootrom) is an anti-piracy check itself?Īs you can see from the above code, taken from this disassembly of the bootrom on Github, the Gameboy bootrom actually validates part of the cartridge (where the classic “Nintendo” logo should be stored), and hangs if it doesn’t match with what it expects. Admittedly, Gameboy games aren’t really known for their DRM or anything, since it most often does not exist. Probably not the first console you expected to see here, right? We’re starting off with the original Gameboy, released in 1989. Let’s take a look at some iconic and some less iconic occurences of anti-piracy or anti-emulator tricks from a couple of older systems. While modern games are known to have some pretty wacky DRM measures, retro games aren’t that far behind in fact, anti-piracy measures have been a thing since at least the 80s. Of course companies have historically never been fans of having their software illegally obtained, and as such have turned to DRM (Digital Rights Management). Or maybe they don’t want to pay almost full price for a game released in 2014. A lot of people don’t want to, or can’t, pay the amount gaming companies ask for. ![]() Piracy has always been a recurring issue in the world of gaming.
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